The Market Ward


Two things dominate the Market Ward: money and the actions that make it flow between and grace the palms of those making it. Buying, selling, and bargaining. Such is the language of the Market Ward. The ward itself is less diverse than the other wards of the city, in terms of districts, anyways. Really only two distinct districts exist in the Market Ward, which is sometimes grouped together with the Guildhall Ward.

The Market Ward, while smaller in size itself than other wards, is of such financial importance to the city it has remained separate. Copperman Way, cutting its way through the Market Ward from the Lady’s Ward, is the home of most of the wealthier merchants and shopkeepers operating out of the Great Bazaar. In reality, it’s an imitation of the Noble’s District one ward over in Lady’s Ward, and most of the merchants along the street would dearly love to one day be able to call the Noble’s District, or even another of the districts within the Lady’s Ward, home.

Dominating the ward itself is the Great Bazaar, sometimes erroneously called the Grand Bazaar. This sprawling, open-air market serves as the heart of the ward and of most commerce in Sigil itself, it also is the center of activity of the Free League. The Bazaar, despite the efforts of both the Harmonium and the Fraternity of Order, remains a cluttered, sometimes confusing, ramshackle collection of merchants selling their wares and hawking their products from established buildings, tents, pushcarts, and even from their own hands at a street corner. This mercantile free-for-all sometimes may seem to be more than a bit chaotic, and if a cutter is searching for a particular merchant or item, the best option is to seek out one of the many touts that wander the district, many of them Free League members themselves. Even without a tout, with but a minimum of wandering through the huge expanse of the Bazaar, one can find most anything from across the planes for the right amount of jink. Everything can be found, from mundane foodstuffs from Bytopia, to the skull of a howler from the third layer of Pandemonium, or a shard of black ice from Ocanthus in Acheron. But with the amount of jink passing from palm to palm, and purse to purse, pickpockets from across the Cage are eager to help themselves to their own portion of it, and a large number of them prey upon unwary shoppers to the ward using either elaborate scams or simple pouch pilfering.

Other Locales:

  • Rager’s (Weapons and armor shop)
  • Rotfang’s Librum Vulgaris (Scroll and tome shop)
  • Shava’s Alchymia Malus (Alchemy shop)

The Market Ward

A Cage Without a Key ManyAsOne